Even though SimEverything was a first choice name for Wright, the title Spore stuck. Spore was originally a working title, suggested by Maxis developer Ocean Quigley, for the game which was first referred to by the general public as SimEverything. Spore was originally conceived as SimEverything in 1994 as seen in this early poster. Tolkien." During the 2007 Technology Entertainment Design (TED) conference, Wright added that he wanted to create a "toy" for kids to inspire long-term thinking, stating, "I think toys can change the world." I wanted them to be like George Lucas or J. Wright said, "I didn't want to make players feel like Luke Skywalker or Frodo Baggins. Spore 's main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness. The player then begins molding and guiding this species' society, developing it into a space-faring civilization, at which point they can explore the galaxy in a space ship. Eventually, the species becomes sentient. The player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal. The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay. Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.
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